PQHBSD Two
Year Old Sale Horse Futurity (Added Money)
RULES:
Eligible horses must have been purchased at a PQHBSD
Annual sale. PQHBSD Horses may be resold to other than the original owner and
retain eligibility.
1.
Late entries will be accepted to the date of the futurity with a $20
late fee per entry.
- All eligible
horses must have current registration papers showing correct ownership at
the time of entry. Pre-entry
deadline is September
- PQHBSD
horses that were “no saled” or bought back by
the original owner/consignor will NOT be eligible.
- All
entries will be subject to approval by the PQHBSD Board of Directors.
- PQHBSD,
its board, members, organizers, volunteers, and the Yellow Rose Arena are
not responsible for loss, injury or other liability associated with this
event.
- No
martingales, tie downs or mechanical Hackamores may be used.
- No
abuse or excessive force is allowed.
- Rider
and handler must be in western attire:
cowboy hat, long-sleeve shirt, jeans and cowboy boots.
- Entries
will be drawn for order to perform and must show that way.
- If
entering a stallion, the rider must be over 18 years of age.
- The
number of places will depend on the number of entries.
- There
will be a $10 fee held out of each entry for barn and office charge.
PATTERN:
DRY
WORK 50
total points
- Walk
across the bridge. Dismount on the right side. 10pts.
- Pick
up all four feet. 10pts.
- Load
horse in the trailer, then back the horse out. Mount horse on the left
side. 10pts.
- A rope
will be handed to the rider. Rider must drag log at least 10 feet, turn
log, and drag it back to place of origin.
10pts.
- Back
horse at least 15 feet. 10pts.
REINING 40
total points
- Lope
horse in a left hand circle in the left lead. Horses should move freely
and show it is under control. 5pts.
- Stop
your horse. The stop should give the appearance of stopping because he is
trained to stop not because he is forced to stop. 5pts.
- Reverse
Directions. 5pts
- Lope
a right hand circle in the right lead.
5pts.
- Stop
your horse. 5pts.
- Settle
your horse for 5 seconds. 5pts.
- Open,
go through, and close the gate. 10pts.
COW
WORK 10
total points
This will consist of boxing and
holding a cow at the end of the arena. Through out the cow work, it must be
remembered that the name of the game is controlling the cow. When a contestant
is holding a cow at the end of the arena, maximum credit will be given to the
horse that is obviously watching the cow and making counter moves to hold the
cow at the end of the arena, with help of the rider. The more a horse is doing
on his own the more credit he should receive. Horses will be penalized for
losing control of the cow, refusing to turn, biting, hanging back and for
generally losing control. Judges must take into consideration what kind of cow
each contestant draws in order to accurately judge the degree of difficulty in
each credit earning situation. 10pts.
Perfect score is 100 points.