PQHBSD Two Year Old Sale Horse Futurity (Added Money)

RULES: 

Eligible horses must have been purchased at a PQHBSD Annual sale. PQHBSD Horses may be resold to other than the original owner and retain eligibility.

1.  Late entries will be accepted to the date of the futurity with a $20 late fee per entry.

  1. All eligible horses must have current registration papers showing correct ownership at the time of entry.  Pre-entry deadline is September
  2. PQHBSD horses that were “no saled” or bought back by the original owner/consignor will NOT be eligible.
  3. All entries will be subject to approval by the PQHBSD Board of Directors.
  4. PQHBSD, its board, members, organizers, volunteers, and the Yellow Rose Arena are not responsible for loss, injury or other liability associated with this event.
  5. No martingales, tie downs or mechanical Hackamores may be used.
  6. No abuse or excessive force is allowed.
  7. Rider and handler must be in western attire:  cowboy hat, long-sleeve shirt, jeans and cowboy boots.
  8. Entries will be drawn for order to perform and must show that way.
  9. If entering a stallion, the rider must be over 18 years of age.
  10. The number of places will depend on the number of entries.
  11. There will be a $10 fee held out of each entry for barn and office charge.

 

PATTERN:

DRY WORK                                                                                           50 total points

  1. Walk across the bridge. Dismount on the right side.   10pts.
  2. Pick up all four feet.    10pts.
  3. Load horse in the trailer, then back the horse out. Mount horse on the left side. 10pts.
  4. A rope will be handed to the rider. Rider must drag log at least 10 feet, turn log, and drag it back to place of origin.  10pts.
  5. Back horse at least 15 feet.   10pts.

 

REINING                                                                                                            40 total points

  1. Lope horse in a left hand circle in the left lead. Horses should move freely and show it is under control.   5pts.
  2. Stop your horse. The stop should give the appearance of stopping because he is trained to stop not because he is forced to stop.   5pts.
  3. Reverse Directions.   5pts
  4. Lope a right hand circle in the right lead.   5pts.
  5. Stop your horse.   5pts.
  6. Settle your horse for 5 seconds.   5pts.
  7. Open, go through, and close the gate.   10pts.

 

COW WORK                                                                                          10 total points

This will consist of boxing and holding a cow at the end of the arena. Through out the cow work, it must be remembered that the name of the game is controlling the cow. When a contestant is holding a cow at the end of the arena, maximum credit will be given to the horse that is obviously watching the cow and making counter moves to hold the cow at the end of the arena, with help of the rider. The more a horse is doing on his own the more credit he should receive. Horses will be penalized for losing control of the cow, refusing to turn, biting, hanging back and for generally losing control. Judges must take into consideration what kind of cow each contestant draws in order to accurately judge the degree of difficulty in each credit earning situation.   10pts.

 

 

Perfect score is 100 points.